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Paul Waller By Paul Waller Designer
Reasons to: Round up of the Sessions I Attended

For some reason, even though I left school years ago, September seems to mark the start of a new year. Probably because that's when schools do go back after the summer, my mind is sub-consciously stuck in that cycle and importantly this year our eldest begins a new chapter in his life – of starting school himself. It's also exciting because for the last two years I have attended Reasons to… (formerly Reason to be Creative and Flash on the Beach) a 3-day event held in Brighton organised and hosted by Johnny Belmont and his team. The event pulls people together from a variety of disciplines: design, development, illustration, 3D modelling and data visualisation to name but a few into an explosion of creativity.

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Event T-shirt, programme and pass

When I step off the train and head down to the venue I know that I'm going to be enlightened and saturated with information – sometimes I walk away at the end of the day thinking what am I doing with my life but hey that's good right? because it kicks you in touch and hopefully spurs you on and push yourself further. Every speaker is here because they've worked hard, triumphed against adversity, failed in some cases and come out the other side smiling with something interesting. It might not have been what they were looking for but that's how ideas evolve. They start off at A then move off in a myriad of directions and they as the creators or experimenters challenging an idea are pulled along in tsunami or trickle of creativity – circle as required.

Here's a little round up of the event and the sessions I was able to attended

Day one

I arrived just in time for Yves Peters talk missing Nelly Ben Hayoun's opening session - damn trains

Yves Peters - Raiders of the Lost Glyphs

Yves Peters talk on typography and open type was exciting and really insightful. The thrust of his talk was about the development of open type since 2000, stylistic sets and how we as end users until 2014 could only access a fraction of its capabilities owing to interface design stagnating. He exposed the rich features of these fonts, which had previously been hidden 2-3 steps down within apps UI and got you thinking as to how you can like Standard ligatures and stylistics alternates. Yves has a really interesting post you should check out on the topic.

Since 2104 Yves has been part of a collective push to improve this experience in collaboration with the Adobe Typography Customer Advisory Board. Some of these changes can bee seen with the glyphs panel being surfaced much higher in the UI.

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A simple test showing standard ligatures and stylistic alternative. Glyph panel surfaced much higher in the UI panels.

Jim Stoten - 'What sort of stuff do you do?' and much more.

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Balloon Repeat Pattern. Jim Stoten

Really enjoyed this funny and witty session delivered by Jim Stoten. I was blown away by the sheer lunacy, creativity and intricate detail of his work. The subject of this talk was So What sort of stuff do you do?  A question many a creative struggles to answer quickly because invariable they cover a series of tasks and and often feel quite privileged to occupy the job that they do. James shared some of the peaks and troughs of his career from a bird shitting all over his work before a presentation to his collaborations in art and music with Mike Perry.

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Storyboard for No Brow. Jim Stoten

Gavin Strange - Workin' & Merkin' (Designer at Aardman)

Any thoughts post lunch nap were exorcised from reality as Gavin's energy filled the room. He has interests in everything, embracing creativity from all angles. If you've got an idea, see it through, it doesn't have to be for money and sometimes the most creatively rewarding projects aren't paid for. My favs were the Doomtree posters and the Legacy Gromit's.

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Doomtree All Hands Poster. Gavin Strange

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One of the Legacy Gromits for Gromit Unleashed. Aardman/Gavin Strange

Jessica Hische - In Progress

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Jessica started with a short anecdote about the elaborately scripted tattoo on her arm, which says 'Type' but it had been pointed out to her some time before that it is in fact styled as Lettering. In that moment we all learnt a brief lesson often overlooked between the distinction Type and Lettering. Her work is beautifully laid out lettering, crisp a clear messages making the drop shadow very acceptable. Jessica outlined her creative process, the development of her ideas and delivery in 5 stages: Researching, Brainstorming, Thumbnail Sketching, Sketching and Vector drawing. It was a good insight into another her processes and idea development.

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Procrastiworking Poster. Jessica Hische

Erik Kessels** -** Your Mistakes Could Change the World

Erik took us on a very humorous branding and advertising journey from the re-branding of the Hans Brinker Budget Hotel and how this developed in to a long professional relationship advertising a hotel whose greatest luxury is their honesty. To his photographic and found imagery projects dealing to the beauty of mistakes and turning these failed, kitsch ideas into works of art. His Useful Photography project has spawned a book or two. He shared a very poignant project called Unfinished Father about his father who had suffered a severe stroke. Prior to his stoke he had been very active restoring Fiat 500 Topolino's. Erik's project takes the last unfinished car his father had worked on and displays it as a piece of art stalled in time, never to be finished or completed. If you get the opportunity to see Erik talk … Go! You'll be enlightened and amused although, be warned he might start sharing some massive cock pictures from the Useful Photography series.

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Advertising for Hans Brinker Budget Hotel Lisbon. KesselsKrammer

Stefan Sagmeister - Why Beauty Matters

I've been itching to see one his talks for some time and now finally had the chance. The topic was Beauty and why it has been a forgotten word in and around design of the 20^(th) and 21^(st) centuries. He talked about how Austrian Architects like Adolf Loos began to streamline buildings removing intricate details in Looshaus in Michaelerplatz, Vienna (The building with no eyebrows), the beauty of underground stations highlighting a comparison between the post war stripped back stations in Munich to the ostentatious opulence of those on the Russian underground. At this point you're thinking I have to see these stations. We were also shown some of the work his practice produced for cloud software Fugue . The brand wanted an identity, which reflected transitory nature of their software by developing an application that enabling the teams behind the software to import SVGs and animate them. Allowing this brand build and evolve with a real sense beauty and dynamism.

We saw what was a rundown low-lit underpass, used as a public toilet transformed into a well-lit underpass dressed with beautiful coloured murals on either sides by Yoko Shimizu (a speaker at last years event).

If the word Beaty had been under used in design then there was plenty to see during this talk.

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Stefan Segmeister extolling our need for beauty as far back as time began.

Day Two

Boasted some great session from Andrew Spooner, Pete Daukintis, Mario Klingemann, Ben Newman, Marian Bantjes to Mister Bingo and Jared Tarbell. Unfortunately, I missed these sessions because for that all important first day at school. A proud yet emotional day in any parent's life. Primarily because you blink you miss it. Tuesday 6^(th) September earmarked for me how quickly time passes and you must try to savour every moment be it at home or in your professional life. Capitalise on your ambitions but don't forget your family.

Day Three

Wednesday back in Brighton for the last day of Reasons to. Remember I said blink you'll miss it? This 3-day event flies by. Starting with the elevator pitches. This year 14 hopefuls took to the stage to deliver a 3-minute presentation with the aim of getting enough votes to speak at next year's event - I doff my hat to all those who take to the stage. It's hard to condense your message into a succinct and clear presentation against the clock but they all did exceptionally well.

  • Karlin Mohl - Part of Awkward Sisters
  • Jo Summers - Jo had a pop up arcade as part of Brighton Digital Festival
  • Steve Lloyd - Proving that in a digital world we all opt for a bit of analogue no matter how hard you try, everyone starts a project with a piece of paper or card. Check out his Kickstarter
  • Ade Mills - He also has a great pod cast the Design Jones 
  • Nadiah Bramer -  An Astronomer turned data scientist and visualiser
  • David Keeney - RDB Host
  • Axel Gutschenreiter - Digital Creative and Art Director
  • Will Appiah -  Digital Shoguns 3d speccialist in toys and games
  • Kate Greenstock - Talked about finding true value and nurturing talent
  • Phil Corbett - His illustrations and animations are knockout
  • Abi Fawcus -  Generates digital landscapes by mixing up the pixels as a result of a camera corrupting her images
  • Donna Churchman - Creative Block and Flow
  • Holly Budge - How Many Elephants a project highlighting how many elephants are poached for their ivory and promoting a natural alternative
  • Michael McDermott -  Explores a global project for creatives admired by creatives based on the 6 degrees of separation

Stacey Mulcahy - The Tinkerers Toolkit

It's the second time I've seen Stacy talk and she is a great speaker, very engaging and another person who if you get the opportunity to see her talk then do so. Stacey's session was all about exploring new tools available: failing and failing fast, exploring the use of tooling and code within the creative process to test what's out there. A bunch of cool stuff came out in her talk like: HTC Vive Steam VR , Aframe, The Other Mill, Fusion 360, Axidraw, BBC Micro:bit, Wegazer.js .

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Stacey Mulcahy talking about designs for laser-etched skateboard decks presented to the Canadian Prime Minister, Justin Trudeau.

**Jam Session **

This gave us the opportunity to see 5 speakers we that we may have missed throughout the event. It was a session where each speaker talked about the topics not included in their sessions

John Howard  spoke about developing digital games for the BBC,  Jim Stoten, talked about and impending deadline the detail of this work and the projects that side-track him. Ben Newman, spoke about his mask project which started out as a bit of fun but ended up cementing his relationship with father who make the masks into beautiful objects. Mario Klingeman gave us an insight in to Machine Learning and how he used this to select slices from different films to display time in real time and Jared Tarbell who took us through some amazing images of his works and the desert where he lives.

Wilfred Wood - Heads

A true master of modelling heads, animals, figurines out of Plasticine a figurative sculptor. He started out making the puppets on Spitting Image in the late 80's and early 90's. He then took us on a journey of the work he's created through the years, his commissions and unbelievably, how he destroys most of his work once it's photographed so he can reuse the materials.

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Sir Paul McCartney. Wilfred Wood

Seb Lester - Peace, Hellfire & Outer Space

Starting with his time as a student generating incredibly detailed paintings and illustrations. Over the course of time he realised he was drawn to the letterforms within his work culminating in developing typefaces when he graduated with varying degrees of success. The joy he would get when he saw his work appeared in an advert TV. Developing the Neo Sans typeface used across advertising campaigns and branding for Intel and the Vancouver 2010 Winter Olympics to designing a logo and iconography for Nasa SWOT 2020 space mission. His work is powerful and beautiful.

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'First Time Ever' - London Mural, E17.  Seb Lester

Joshua Davis - **Painting with Sound, Mesh, and Shader **

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Still from Fall in Love video, Phantogram. Joshua Davis

Joshua was the last talk of the event and wow! He certainly made sure you were listening. He charted his work on music videos for Phantogram, Nine Inch Nails, Pepsi and Pharrell to building 3D environments Painting with Sound using Meshes, Shaders and +Hype. This is what I love about events like Reasons to. You get introduced to avenues of work you never knew existed.  Painting or working with sound and code to create stunning graphics in immersive environments seems an unlikely mix but Joshua's work is just that stunning, vibrant and innovative. Particularly liked his face mapping experiments.

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Demo for processing. Joshua Davis

At the end of the event you feel a creative boost of energy, inspired by the session you've seen and the lessons learnt. The main take away for me was that it's ok to fail and try not to take failure as a process that does not go anywhere or stops you in your tracks. Seek the positives from failure and consider whether you can give mistakes a new lease of life like Erik Kessels. Sometimes you have to take a step back from your creative processes and reassess the tools you use like Joshua Davis or sometimes you just need to try out new tooling and experiment more to see how this informs your like Stacy Mulchay. Don't be afraid to play a little. Approach your work from an oblique angle you may be surprised with the outcome.

See you next year.

Paul Waller

Designer

Paul Waller

Paul has over 20 years of creative experience in design, and delivering user and customer experiences across 3D, print, and digital disciplines. As endjin’s designer, Paul enables customers and the team to visualise abstract concepts. Whether it’s UX, or dashboards for financial and retail services, television props for the Great British Menu, illustrations and animations for promotion and marketing campaigns, or logos and iconography for design systems, Paul is responsible for making concepts look and feel great, in a way our customers can understand.